Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success
The post-apocalyptic TV series has made a triumphant return to its platform, and it's fair to say that viewers were delightfully shocked by the excellence of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed multiple facets of the gamer's adventure.
There was vault-dweller Lucy, trying to uphold her morals and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's leadership and causes plenty of trouble in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated wastes.
Setting the Stage for Season Two
The show's first season conclusion unveiled key information about the culprits behind the nuclear war that trapped a population in subterranean shelters for hundreds of years. It also posed several enigmas open for the second season – and, this time, expectations are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Going into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and altered expectations.”
A New Vegas Vibe for Season Two
The upcoming season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, even if it was a bit broken at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tangible quality – its creators ensured authentic items and environments were fabricated, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to appear as if it’s real.”
Indeed, pretty much every element you see on-screen is physical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using animatronics, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by skilled directors who are also passionate gamers, with the help of the game developers behind the video games. This mutual respect for the lore is clear in the final product.
The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the previous season. This schedule will foster a different viewing experience, a dynamic the creators themselves are eager to witness.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”